GitHub - aurorasean/ParentMeshToArmature: Blender plugin to convert a Parent Mesh tree into Armature
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/f/f68212ecb315f75e707bc7d56accedb97f94a298_2_517x500.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/c/5/b/c5b0da08890d1c3439fb7f1ddd115e8998849e5f.jpeg)
Mesh deforms when parenting armature with automatic weights - Animation and Rigging - Blender Artists Community
![Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I](https://i.redd.it/l8ophnw1e8e61.png)
Bones not parenting mesh no matter what I do, I have tried the methods everyone online says to do about shift selecting both in a certain order, but nothing is working. I
![animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange animation - Parenting mesh to armature. Why is part of the mesh not moving? - Blender Stack Exchange](https://i.stack.imgur.com/bVpwg.jpg)